Some questions about the worldLocation in the Blueprint
I get a problem when I try to get the player character's worldLocation, I used the get worldLocation node to do it. I found that in the beginning, everything is fine, but once I was blocked by something, If I still keep moving by pushing the keyboard, the worldLocation will keep changing in the axis which I'm going through instead of keeping the player character's real worldLocation. I don't know what's going on, I have tried it in the different version of the UE4, and get the same result. Did anyone know what's the problem and how to get the real worldLocation?
asked Jun 19 '17 at 02:47 AM in Using UE4
It will work in that way because you are not processing blocking by something.
For now its complicated to understand what you want to achieve, so I need some better explanation of why you need to set world location instead of using AddMovementInput.
answered Jun 19 '17 at 09:13 AM
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