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Character Turning Influence

Hello, I am currently creating my own speed-based platformer framework. Everything is working just fine with the exception of the control. Whenever my character is at a stand still, it's pretty easy to control 'em. When he starts to get up to speed, the controls can hinder the playing experience. What I'm looking for is that whenever the character is at a stand still, the controls remain the same. But when ever I'm holding a dominant direction (i.e. Forward) I'd like the "turning influence" to be turned down. In another example, imagine playing Mario Kart and turning without drifting. If anyone could help me figure this out, I'd really appreciate it. Thank you.

Product Version: UE 4.14
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asked Jun 19 '17 at 03:07 AM in Blueprint Scripting

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Alpha Develop.
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if you want your character to turn with slow speed then go to your axis mapping and set the value lower.

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answered Jun 19 '17 at 03:23 AM

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hokage naruto
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avatar image Alpha Develop. Jun 19 '17 at 03:58 AM

Thank you so much!

avatar image Alpha Develop. Jun 19 '17 at 04:04 AM

However whenever I'm only hitting Left or Right then he goes half the speed

avatar image hokage naruto Jun 19 '17 at 04:37 AM

please show a proper blueprint may be then i will be able to help you

avatar image Alpha Develop. Jun 19 '17 at 05:05 AM

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well i rotate my character with this maybe this will help youalt text

in the target node just connect your character

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answered Jun 20 '17 at 04:25 AM

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hokage naruto
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avatar image Alpha Develop. Jun 20 '17 at 07:35 AM

Doesn't seem to do anything when I implement it. And before you ask, yes I did do both (Do it as it is in the pic provided and include it in my Blueprint)

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