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cannot move camera in Demo after Demopause

I have added: SetTickableWhenPaused(true); PrimaryActorTick.bTickEvenWhenPaused = true; RootComponent->SetTickableWhenPaused(true); RootComponent->PrimaryComponentTick.bTickEvenWhenPaused = true;

and in the SpectatorPawn blueprint, enabled the movement component and the pawn itself to also tick when paused. However, when i use demopause console command, I still cannot move the demo spectator around. What am I missing? Thanks, Nik

Product Version: UE 4.13
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asked Jun 19 '17 at 07:15 AM in Using UE4

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nihonnik
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avatar image nihonnik Jun 21 '17 at 01:48 AM

Anyone able to help with this?

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Answer was found in the thread below. Essentially, I had to add bShouldPerformFullTickWhenPaused = true in the constructor for my Replay PlayerController along with all the other TickWhenPaused flags.

https://answers.unrealengine.com/questions/264594/camera-tick-even-when-paused.html

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answered Jun 21 '17 at 03:01 AM

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nihonnik
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