cannot move camera in Demo after Demopause
I have added: SetTickableWhenPaused(true); PrimaryActorTick.bTickEvenWhenPaused = true; RootComponent->SetTickableWhenPaused(true); RootComponent->PrimaryComponentTick.bTickEvenWhenPaused = true;
and in the SpectatorPawn blueprint, enabled the movement component and the pawn itself to also tick when paused. However, when i use demopause console command, I still cannot move the demo spectator around. What am I missing? Thanks, Nik
asked Jun 19 '17 at 07:15 AM in Using UE4
Answer was found in the thread below. Essentially, I had to add bShouldPerformFullTickWhenPaused = true in the constructor for my Replay PlayerController along with all the other TickWhenPaused flags.
answered Jun 21 '17 at 03:01 AM
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