How i can create fixed camera like resident evil in the new engine version?
I try everything i could find but nothing working even the official documentation is broken. I want to create a resident evil system.
asked Jun 19 '17 at 02:09 PM in Blueprint Scripting
It's quite simple. Just follow my steps;
Add two cameras and two trigger boxes to the level, set the cameras' location and rotation. Place each trigger box on a proper location.
Now select the cameras and create a reference for each camera inside the level blueprint. Now select each of the trigger boxes and create an event (event on begin overlap) for each of the boxes inside the level blueprint.
You can have as many trigger boxes and cameras all over your level as you want. You can also do the same thing using actor blueprints (Add the trigger box and the camera to the actor BP) instead of level BP.
Hope it help.
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