Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How i can create fixed camera like resident evil in the new engine version?

I try everything i could find but nothing working even the official documentation is broken. I want to create a resident evil system.

Product Version: UE 4.16
more ▼

asked Jun 19 '17 at 02:09 PM in Blueprint Scripting

avatar image

5 1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first


It's quite simple. Just follow my steps;


Add two cameras and two trigger boxes to the level, set the cameras' location and rotation. Place each trigger box on a proper location.

alt text

Now select the cameras and create a reference for each camera inside the level blueprint. Now select each of the trigger boxes and create an event (event on begin overlap) for each of the boxes inside the level blueprint.

alt text

Result. alt text

You can have as many trigger boxes and cameras all over your level as you want. You can also do the same thing using actor blueprints (Add the trigger box and the camera to the actor BP) instead of level BP.

Hope it help.


scene.png (551.4 kB)
setup.png (171.1 kB)
view.png (845.2 kB)
more ▼

answered Jun 19 '17 at 02:33 PM

avatar image

751 24 7 41

avatar image AstralJim Jun 19 '17 at 03:06 PM

Thanks for your answer but as you see this i have figure it out the problem is the next step i can't make the switch from camera to the next one i have triggers but they don't work how i can make this transition from camera to the next etc?alt text

avatar image AstralJim Jun 19 '17 at 03:09 PM

Ι have the first camera set and ready as you see.

avatar image AstralJim Jun 19 '17 at 03:11 PM

alt text alt text

alt text

avatar image navid100 Jun 19 '17 at 03:33 PM

The answer been updated.

avatar image AstralJim Jun 19 '17 at 05:34 PM

So again thanks for the help i want to ask one more thing when I'm switch from camera to camera the inputs stay the same so it looks like reversed how i can use the SetControlRotation so i can move right based on camera view?

avatar image navid100 Jun 19 '17 at 06:22 PM

I have your answer. But since this is quite a different question, I would suggest you to ask it in another post, for those who this question may be theirs as well. Afterward, post the new question link here for me to answer.


avatar image AstralJim Jun 20 '17 at 02:26 PM

Ohhhhh shit it works....thanks so much brother.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question