When I'm switching from camera to camera the inputs stay the same so it looks like reversed how i can use the SetControlRotation so i can move right based on fixed camera view?

This have to do with fixed camera system like old horror games.

Hi again,

Create two vector variables inside your character BP or controller BP (where input nodes are stored). In my sample it’s inside character BP.

200885-character+bp.png

Go to your level BP and follow my graph;

Do the same thing for the second camera and you are done.

Note that at the game begins, your character must be inside one of the trigger boxes. With this setup, your character movement direction will be set based on the camera view angle.

As I told you before, I have set the settings inside the level BP, if you’r going to have plenty of different scenes with different camera views, then it would be better to create each of your view scenes inside a class BP.

Hope this help.

Regards,

So now the player is restricted from left to right right only

Because you are doing it wrong. If you take a more accurate look to my answer, You will notice that I mentioned to create two vector variables, movement direction (F) and movement direction (S). You have only the (F) one. One determines forward and backward moves and the other one determines side moves.

Regards,

Hello, I am going through something similar, but when I want to see the images they are no longer there, could you help me?