How to disable the physics when using the component, InterpToMovement, and the Behavior Type Ping Pong?
I have two platforms that go up and down using the Ping Pong Behavior Type found under the InterpToMovement component. When the player jumps on the platform, instead of going up, it goes down with the weight of the player. It looks like there is physics on it but I can't find where to disable it. Does anyone know how to disable the physics so that the platforms will go up and down continuously no matter if something jumps on it? Thanks!
asked Jun 19 '17 at 07:12 PM in Using UE4
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