The Time material node returns editor up-time instead of game time if the material is set to the material domain User Interface.
I am having an issue where the Time material node returns the incorrect time if the material is set up for use in the UI. All other uses of the Time material node return the game time in seconds but if you set the material to the user interface domain it returns the editor time in seconds. This means I am unable to do basic triggered time based changes within a UI material. (like fading out now)
I have attached a test project where two identical materials set to two different material domains are in scene and show different times.
asked Jun 19 '17 at 08:36 PM in Bug Reports
This can be resolved by using:
answered Apr 17 '18 at 12:00 AM
I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Make it a great day
answered Aug 16 '17 at 02:45 PM
Rudy Q ♦♦ STAFF
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