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losing player after load a new map for client

hey guys . i try to change map for a client with this method :

 void UChecking_Offline::test()
         GEngine->GameViewport->GetWorld()->GetFirstPlayerController()->ClientTravel("/Game/Maps/entry", TRAVEL_Relative, true, FGuid());

but after changing map for client my character remain on last map , i did a video to understanding me , look at bullets they don't move and i can see other players which were in last map ! is like we just move camera to there . pls help me guys thank you

BP Screenshot :

alt text


Video Link

Product Version: UE 4.15
bp.jpg (253.8 kB)
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asked Jun 20 '17 at 01:17 AM in Using UE4

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