Losing player after load a new map for client

hey guys .
i try to change map for a client with this method :

void UChecking_Offline::test()
    {
    	GEngine->GameViewport->GetWorld()->GetFirstPlayerController()->ClientTravel("/Game/Maps/entry", TRAVEL_Relative, true, FGuid());
    }

but after changing map for client my character remain on last map , i did a video to understanding me , look at bullets they don’t move and i can see other players which were in last map !
is like we just move camera to there .
pls help me guys thank you

BP Screenshot :

Video:

[Video Link][2]