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Why do "Static" light components in my blueprint not build as static?

I put together a blueprint for a "light fixture" that allows me to set a custom mesh, add light components and adjust them in attempt to speed up the design workflow. In the construction script I've set the light components to be "Static" but when I put them into the scene, they're clearly not being baked into the lighting as my FPS plummets if I add too many of my fixtures. Is it not possible to add light components with construction script and have them become static at build time?

Here's my construction script. alt text

Product Version: UE 4.15
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asked Jun 20 '17 at 09:24 AM in Using UE4

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TorQueMoD
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avatar image Starkium Jun 22 '18 at 12:10 AM

also looking for answer to this, did you find a solution?

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