I put together a blueprint for a “light fixture” that allows me to set a custom mesh, add light components and adjust them in attempt to speed up the design workflow. In the construction script I’ve set the light components to be “Static” but when I put them into the scene, they’re clearly not being baked into the lighting as my FPS plummets if I add too many of my fixtures. Is it not possible to add light components with construction script and have them become static at build time?
Here’s my construction script.