x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Sequencer animations not blending.

Hello everyone!

Me and my team are trying to get comfortable with level sequencer to créate in game cinematics in our vr game.

The problem is animations don't blend well. I am using a character instead of a skeleton, and there is no way to blend animations together for this one. Weights just dont work.

Any work-around is much appreciated.

Also, level sequences are slightly dissapointing at this point, in my opinión. I don't think they are finished yet. Even skeletal mesh animations are poppy every once in a while. They are not very consistent at the moment. Hope a bit more work goes into this as it is a very useful tool.

Thank you so much!

Product Version: UE 4.16
Tags:
more ▼

asked Jun 20 '17 at 10:23 AM in Using UE4

avatar image

Jorjouto
26 1 5 10

avatar image Rockam Jun 21 '17 at 02:28 PM

You're a hater

avatar image Jorjouto Aug 03 '17 at 11:30 AM

For anyone interested, I found a pretty good workaround for using sequencer for actors with animation blueprints and AIs.

I was also able to have the AI enemies blend out smoothly from their animation sequence when they see you, and start pursuing you.

I was able to do this in sequencer by adding an event track. Creating a structure which will call a play montage function each time its called on sequencer.

Its not really "using sequencer" cause Im pretty much calling montages at specific points in the sequence, but it Works well and it has the added benefit that you can easily create a sequence for many actors and check it instantly.

Its a way of centralizing all the animations that go on in one same place, but it is not the real solution I know :/.

Hope this can help anywone! If you want any more details please just comment below :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question