Sequencer animations not blending.
Me and my team are trying to get comfortable with level sequencer to créate in game cinematics in our vr game.
The problem is animations don't blend well. I am using a character instead of a skeleton, and there is no way to blend animations together for this one. Weights just dont work.
Any work-around is much appreciated.
Also, level sequences are slightly dissapointing at this point, in my opinión. I don't think they are finished yet. Even skeletal mesh animations are poppy every once in a while. They are not very consistent at the moment. Hope a bit more work goes into this as it is a very useful tool.
Thank you so much!
asked Jun 20 '17 at 10:23 AM in Using UE4
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