Bug or 4.16 change

Hi @Kufi-Smacker , can you describe a little bit more about your game settings?

  • Are you using a template? (FirstPersonShooter, etc. etc.)
  • Is your project a C++ or Blueprint only project?
  • Can you list your game mode and default pawn class?
  • When you drop down the Play In Editor menu, what do the settings say? (Screenshot would help for this)

This info will help immensely to troubleshoot the issue. =]

I see when setting up the game with the correct character and pressing play with that character set up with your defaults, unreal no longer spawns the character and auto possess for you is that a bug or change?