Stuggling to link x2 3D widget menus for VR.
Hi, i'm finding it difficult to activate a 3d widdget menu (select menu) from another (start menu) with a button clikck in VR.
I have 1 button (start) ready on level start, once clicked it plays a level sequence, a closing animation on the button and i also want it to play the opening animation on the next menu (select). Now the functionality is all there, however both menus are visible, its like the opening animation on (select) has already played. Clicking on (start) button then does play closing and opening animations but i need the 2nd menu (select) to be sitting there waiting to play its openeing animation, any thoughts whats wrong?
asked Jun 20 '17 at 04:02 PM in Using UE4
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