[School Project] Need some help (image inside)

Hello everyone,

I am working on a school project and I need some help. Any tip would be greatly appreciated.

I try my best to make it as clear as possible. So, my main goal is to have a object with limited rotation that I can use multiple times in a scene. After user’s input it shoots a projectile, let’s say a ball, to a second object(2) near it, the ball is then attached to object2 and the user must repeat the previous actions. Target the next object while the current on is rotating, if he missed, game over.

To give you an idea, I will upload an image (see below).

I hope that it made it easier to understand.

Questions:

  • Object’s blueprint should be an actor, right? Since I will use it many times.
  • How to limit object’s rotation range (object never stops rotating)?
  • Does the object need a socket for the projectile (ball)?
  • The projectile must be a different actor, so I could attach it to objects?
  • Player’s blueprint contains only input logic? Camera follows projectile’s movement, should I add it there or not?

Thank you.