World Browser Module Access.
For developer quality of life I wanted to add additional editor side functionality to the World Composition levels. Since it is contained within the World Browser Module (WBM). I wrote a thin public wrapper in the WBM to allow for me to automate anything I wanted from other modules in our projects. The changes built correctly for the editor, however once link our uproject to the pre-compiled editor with the WBM changes, and call code from the wrapper, I get the following linker error.
Link PROJECTNAME-Win64-DebugGame.exe LINK : fatal error LNK1181: cannot open input file 'C:_Gunfire\unreal\Engine\Binaries\Win64\UE4-WorldBrowser.lib' dbsbuild : error : aborting build on error (1181)
The wrapper is being accessed by an editor only module we use for expanding our toolset. It seems like it is trying to link against the runtime lib vs the existing Win64\UE4Editor\Development\UE4Editor-WorldBrowser.lib"
The WorldBrowser module is added to the PrivateDependencyModuleNames for our editor only module. I do not see anything in Engine\Build\InstalledEngineBuild.xml nor InstalledEngineFilters that would affect the lib from being accessible. Can anyone shed light on what I am doing wrong?
asked Jun 20 '17 at 08:06 PM in C++ Programming
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