Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

World Browser Module Access.

For developer quality of life I wanted to add additional editor side functionality to the World Composition levels. Since it is contained within the World Browser Module (WBM). I wrote a thin public wrapper in the WBM to allow for me to automate anything I wanted from other modules in our projects. The changes built correctly for the editor, however once link our uproject to the pre-compiled editor with the WBM changes, and call code from the wrapper, I get the following linker error.

Link PROJECTNAME-Win64-DebugGame.exe LINK : fatal error LNK1181: cannot open input file 'C:_Gunfire\unreal\Engine\Binaries\Win64\UE4-WorldBrowser.lib' dbsbuild : error : aborting build on error (1181)

The wrapper is being accessed by an editor only module we use for expanding our toolset. It seems like it is trying to link against the runtime lib vs the existing Win64\UE4Editor\Development\UE4Editor-WorldBrowser.lib"

The WorldBrowser module is added to the PrivateDependencyModuleNames for our editor only module. I do not see anything in Engine\Build\InstalledEngineBuild.xml nor InstalledEngineFilters that would affect the lib from being accessible. Can anyone shed light on what I am doing wrong?



Product Version: UE 4.16
more ▼

asked Jun 20 '17 at 08:06 PM in C++ Programming

avatar image

1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question