Invalid reflection captures on Vulkan
I am creating application for Surface Pro for Vulkan Mobile renderer (ES 3.1). I have a problem with Reflection Captures which are not rendered on Vulkan at all. I got only a screen message "Invalid reflection captures (1 Components, resave map in the editor)". Obviously, resaving map as well as updating captures does not make it to work. All my metal materials appear to be dark because of this, just as in map without reflection. Is there any additional option that should be enabled for reflections under Vulkan?
On desktop renderer (SM4, SM5) the reflection works perfectly. Here is how it looks in the Editor:
Here is the same scene running under Vulkan:
The only option I use to start the application via .bat file:
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