Movable Topdown Camera (Fallout 1)

You can set the world position of the Camera.

You can parent the Camera to a Spring Arm, and parent the Spring Arm to a Scene Component, and move the world position of that.

Would the scene component containing the camera be a component of my character or its own pawn? If so, how would I control my character and the camera pawn simultaneously?
Kind Regards,

I would put it in my player, but you can also put it in the controller. Make sure the SceneComponent is set to be movable.

You just have to set the World Position of the Scene Component.

You can place it as a separate object in the world, then just activate the camera.

Hey yall,
Working on a project similar to the original Fallout game but I have hit a bit of a wall. I have absolutely no idea how to allow my camera to move whilst I have control of my character. My game retains an isometric/Orthographic perspective in which you can pan and zoom in/out of of the game whilst being able to command your character in a point and click fashion. I am currently working in the Top Down Example but I am making no progress. I wish to know whether there exists a way to do this in Blueprints and if so how. Any help would be greatly appreciated.
Kind regards,
.