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World Machine Texture Blocky

I just started using world machine but i have a problem when importing into Unreal : The texture looks kinda blocky (Take a look at the attachments)

Any tip?

Thanks guys!

World Machine:

alt text

Unreal Engine 4:

alt text

alt text

alt text

Product Version: UE 4.16
Tags:
4.png (798.8 kB)
6.png (2.2 MB)
1.png (1.8 MB)
5.png (312.5 kB)
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asked Jun 21 '17 at 11:49 AM in Rendering

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Damian_Velasco
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Hello Damian_Velasco

I can see your texture resolution from world machine to unreal is very low. Its 1024x1024. Did you tried to export it with hi resolution like 8192x8192. If not can you try it and show us again?

Thank you.

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answered Jun 21 '17 at 02:31 PM

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KemalGunel89
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avatar image Damian_Velasco Jun 21 '17 at 03:20 PM

My landscape in world machine is 1024x1024, for the texture i generate 4 different ones with the same size(i use Costal overlay macro). Then with photoshop i merge all the 4 texture and i add some filters to obtain the texture i posted before. The landscape format is RAW16 while the textures are in RAW format. To increase the texture dimension i should increase the landscape size which i don't really like. here's some screens of world machine and PS.

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answered Jun 22 '17 at 10:15 AM

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Damian_Velasco
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avatar image Steamy_Steve Oct 29 '17 at 01:40 PM

As Kemal said, you're trying to stretch a 1024x1024 texture over a large chunk of terrain: of course it shows pixels! What you can do is, again as Kemal said, bake the terrain texture to a higher resolution, like 8192, and eventually try again to apply it as a texture through a material object.

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