World Machine Texture Blocky

Hello Damian_Velasco

I can see your texture resolution from world machine to unreal is very low. Its 1024x1024. Did you tried to export it with hi resolution like 8192x8192. If not can you try it and show us again?

Thank you.

Bump

No one ?

I just started using world machine but i have a problem when importing into Unreal : The texture looks kinda blocky (Take a look at the attachments)

Any tip?

Thanks guys!

World Machine:

Unreal Engine 4:

My landscape in world machine is 1024x1024, for the texture i generate 4 different ones with the same size(i use Costal overlay macro). Then with photoshop i merge all the 4 texture and i add some filters to obtain the texture i posted before. The landscape format is RAW16 while the textures are in RAW format. To increase the texture dimension i should increase the landscape size which i don’t really like. here’s some screens of world machine and PS.

201019-4.png

As Kemal said, you’re trying to stretch a 1024x1024 texture over a large chunk of terrain: of course it shows pixels!
What you can do is, again as Kemal said, bake the terrain texture to a higher resolution, like 8192, and eventually try again to apply it as a texture through a material object.

To help clarify keep your landscape heightmap at 1024. However in the material use a much higher resolution texture, like 8192 or 4096. As long as the texture is a power of two dimension unreal will scale it for you based on memory available. Also your texture uv size needs to be set the same as your heightmap for proper alignment.