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Replication break character's mesh on begin


We've ran into a broblem, where load of replicated actors on level make character's meshes behave weird. It appears only if Network Smoothing is Enabled inside Movement component.

Here is a vid demo: https://youtu.be/MIzmOrlzCtg

To reproduce:

  • Create empty TPS project

  • Create empty Actor and set it to Replicate

  • Place like 500 of theese on level

  • Set TPS gamemode and remove original char from level

  • Start 2 clients with dedicated server. Do not forget to set "start from camera location" and start above the ground.

  • You will see character floating above.

If you set smoothing move to Disabled inside character move comp, you will see everything become okay.

Product Version: UE 4.16
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asked Jun 21 '17 at 12:19 PM in Bug Reports

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avatar image AlFlakky Jun 23 '17 at 12:26 PM

By the way. This bug seems not to appear in 4.15, so it is only 416 bug.

avatar image AlFlakky Aug 03 '17 at 07:43 PM

Up.. Is it going to be fixed?

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This definitely seems to be a bug, it looks as though some character movement stuff was changed in 4.16

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answered Jun 23 '17 at 12:34 PM

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