Hello guys,
Everytime i try to read my save data with this function :
UMy_SaveGame* SaveGameInstance = Cast<UMy_SaveGame>(UGameplayStatics::LoadGameFromSlot(SaveSlot, 0));
if (SaveGameInstance)
{
//Some codes to read and write/overwrite.
}
I’ve a Failed to find object 'Object None.None'
warning but everything works and i can read or write data to my save file.
this code is in my game instance class.
Also I tried this method, but result is same :
UMy_SaveGame* LoadGameInstance = Cast<UMy_SaveGame>(UGameplayStatics::CreateSaveGameObject(UMy_SaveGame::StaticClass()));
UMy_SaveGame* SaveGameInstance = Cast<UMy_SaveGame>(UGameplayStatics::LoadGameFromSlot(SaveSlot, 0));
if (SaveGameInstance)
{
//Some codes to read and write/overwrite.
}