Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Need help replicating physics gun blueprint

I have a blueprint for a gun and in this blueprint I have made a overlap check where the cone in front of my gun checks to see if there are any physics objects overlapping it and if so it checks it as overlapped and also puts the overlapped object into a reference. alt text

From there I check to make sure that both the right mouse button is being held down AND that the object is still overlapping on every event tick. If both of those are true then it executes "Server_StartPull" and "Client_StartPull" as seen below. alt text

At this point you get the gist of what I'm trying to do but my problem is that even though this works perfectly in single player, it doesn't seem to work once so ever in multiplayer. Nothing happens for neither the client nor the server when the right mouse button is held down and the object is overlapping the cone. Anybody have any solutions or suggestions?alt text

Product Version: UE 4.15
unreal pic 2.png (218.6 kB)
unreal pic 3.png (151.3 kB)
unreal pic 1.png (236.6 kB)
more ▼

asked Jun 21 '17 at 07:15 PM in Blueprint Scripting

avatar image

1 1 1

avatar image ZomboJoe Jun 23 '17 at 07:15 PM

Are you using regular static mesh actors, or a new blueprint class with all the relevant replication options checked.

I had to go through a lot of trouble just to get meshes to synchronize their positions to all clients so they could be pushed around by 2 players and end up in the same spot for both of them.

avatar image coolprius Jun 23 '17 at 11:44 PM

the physics object that I have being effected by this gun works fine on its own. It has been replicated properly to move on client and server, But when I try to use this gun on it nothing happens in multiplayer. If I go into single player with this same code it will move the object fine. So it's something wrong with this specific blueprint.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question