Google VR in UE4
Can someone help me set up Google VR motion controller, I have managed to set it up correctly in another version of UE4 but after couple months away I tried the newer version of Unreal using the same steps and it does not show up, not even in the preview.
It packages Ok and runs on the phone but the Google eMotion Controller does not show it, I have it all set up on a pawn correctly
Hello CBMP I attached my pawn here - controller and laser appear and run on my pixel. This is for the Daydream, correct?
Did you double check your plugins and settings?
Did you try recreating a new pawn from scratch?
Perhaps get rid of the VRRoot and VRCamera Root and put the Camera and Controller on the same level?
When you simulate, your pawn should automatically add a few components, try simulating and see if it creates those components.
answered Jun 22 '17 at 09:10 PM
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