Glad there is progress! C++ is outside the scope of my knowledge - hopefully, someone else can jump in or you can resolve it with this new development.
Nothing special about it - enabled plugins, did everything necessary to package for android, and created a pawn with GoogleVRMotionController and a Camera under a scene root.
The Widget, Widget1, Test, and Check are all just widgets I wanted to appear as time progresses and the VRPointerInput interacts with them. Or else it was supposed to - I never got it to work. Put it into the ‘look into this later’ and moved on. I was mainly doing it as a proof of concept!
Can someone help me set up Google VR motion controller, I have managed to set it up correctly in another version of UE4 but after couple months away I tried the newer version of Unreal using the same steps and it does not show up, not even in the preview.
It packages Ok and runs on the phone but the Google eMotion Controller does not show it, I have it all set up on a pawn correctly
I really do not understand it is all setup correctly and I can even recenter the view with the emulator on my phone but it just won’t be visible, am I doing something wrong here?