4.16 - Dedicated Servers crashing - LinkerLoad.cpp
Since updating to 4.16.1 I have been getting some weird dedicated server crashes.
The only valuable piece of information I can extract is from the crashcontext.runtime-xml
Assertion failed: !GEventDrivenLoaderEnabled || !bLockoutLegacyOperations || !EVENT_DRIVEN_ASYNC_LOAD_ACTIVE_AT_RUNTIME [File:C:\4_16_1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3056] &nl;&nl;
I have a UE$Minidump.dmp, but I really don't know how to examine this file. Can anyone help?
asked Jun 22 '17 at 08:52 AM in Bug Reports
I THINK it might be related to this -
it falls consistent to my failures, when the map is too big or has a lot of saved assets to load is when it fails
err but that fix is for the editor, mine happens in dedicated server :(
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