4.16 - Dedicated Servers crashing - LinkerLoad.cpp

Since updating to 4.16.1 I have been getting some weird dedicated server crashes.

The only valuable piece of information I can extract is from the crashcontext.runtime-xml

Assertion failed: !GEventDrivenLoaderEnabled || !bLockoutLegacyOperations || !EVENT_DRIVEN_ASYNC_LOAD_ACTIVE_AT_RUNTIME [File:C:\4_16_1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3056] &nl;&nl;

I have a UE$Minidump.dmp, but I really don’t know how to examine this file. Can anyone help?

I THINK it might be related to this -

Avoid trying to shut down the editor
during loads and slow tasks
#rb none
#jira UE-46063 https://github.com/EpicGames/UnrealEngine/commit/3e128c7c35e06bc38b42e90a676e182bf5e0ae15

it falls consistent to my failures, when the map is too big or has a lot of saved assets to load is when it fails

err but that fix is for the editor, mine happens in dedicated server :frowning: