Level sequencer using wrong pivot
As you can see above, I've manually changed the pivot point within UE4 and yet the track line follows the old point causing it to 'wobble' and take completely different routes to the same keyframe as the rest. Any ideas on how to get it to follow the same track as the other objects but also allow it to rotate during 'flight'?
asked Jun 22 '17 at 11:26 AM in Blueprint Scripting
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