How can i surpass a variable from widget to a playercontroller

,Hi everyone, before i try to explain my problem i want to meantion that i am modding conan exiles and using their provided dev kit. Now to what my problem is: I am creating a custom widget (which i made) from the funcombat_playercontoller so i guess its a player controller. this widget has a few textboxes and also editable textboxes. from the editable textboxes i set variables which builds a structure variable which will be added in an corresponding array. now i tried and really read alot about networking and umg but i still don’ t understand how to surpass the array back to the funcombat_controller which will create a savegame based on that. i allready tried to cast to that controller and vice versa and even more options i tried. so what i want to achieve is after i have added some items to the array that this is surpassed to the controller i’ ve mentioned.

i answered my own question. what i did: i created a custom event(runonserver reliable) in the controller bp and gave it an input=mystructure as array. then in my widget blueprint i called this function and and put the array to the input :smiley:

I hope that helps anyone struggling with this^^