Keep crushing when open editor mesh

sorry took so long. let me try it first. ill tell you if it work or no

Log file open, 06/23/17 08:13:30
LogInit:Display: Running engine for game: DemonCharacterSetup
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1072304286) SRandInit(1072304286).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.093320
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3450819
LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 21 2017 11:02:34
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: F:/Game/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.06.23-01.13.32:092][ 0]LogInit: Selected Device Profile: [Windows]
[2017.06.23-01.13.32:092][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.06.23-01.13.32:106][ 0]LogInit: Computer: DESKTOP-IOQ2ENQ
[2017.06.23-01.13.32:106][ 0]LogInit: User: Maedemon
[2017.06.23-01.13.32:106][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.06.23-01.13.32:106][ 0]LogInit: High frequency timer resolution =2.862545 MHz
[2017.06.23-01.13.32:106][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2017.06.23-01.13.32:106][ 0]LogMemory: Platform Memory Stats for Windows
[2017.06.23-01.13.32:106][ 0]LogMemory: Process Physical Memory: 263.12 MB used, 263.12 MB peak
[2017.06.23-01.13.32:106][ 0]LogMemory: Process Virtual Memory: 262.54 MB used, 262.54 MB peak
[2017.06.23-01.13.32:106][ 0]LogMemory: Physical Memory: 4240.12 MB used, 3947.37 MB free, 8187.49 MB total
[2017.06.23-01.13.32:106][ 0]LogMemory: Virtual Memory: 644.95 MB used, 3947.37 MB free, 134217728.00 MB total
[2017.06.23-01.13.32:201][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2017.06.23-01.13.33:222][ 0]LogD3D11RHI: D3D11 adapters:
[2017.06.23-01.13.33:995][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 750 Ti’ (Feature Level 11_0)
[2017.06.23-01.13.33:995][ 0]LogD3D11RHI: 3020/0/4093 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.06.23-01.13.33:998][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.06.23-01.13.33:998][ 0]LogD3D11RHI: 0/0/4093 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.06.23-01.13.33:998][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.06.23-01.13.34:002][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.06.23-01.13.34:002][ 0]LogD3D11RHI: GPU DeviceId: 0x1380 (for the marketing name, search the web for “GPU Device Id”)
[2017.06.23-01.13.34:002][ 0]LogWindows: EnumDisplayDevices:
[2017.06.23-01.13.34:002][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 750 Ti’ (P:1 D:1)
[2017.06.23-01.13.34:003][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 750 Ti’ (P:0 D:0)
[2017.06.23-01.13.34:003][ 0]LogWindows: DebugString: FoundDriverCount:2
[2017.06.23-01.13.34:003][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 750 Ti
[2017.06.23-01.13.34:003][ 0]LogD3D11RHI: Driver Version: 382.53 (internal:22.21.13.8253, unified:382.53)
[2017.06.23-01.13.34:003][ 0]LogD3D11RHI: Driver Date: 6-7-2017
[2017.06.23-01.13.34:003][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.06.23-01.13.34:750][ 0]LogD3D11RHI: Async texture creation enabled
[2017.06.23-01.13.34:789][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.06.23-01.13.34:792][ 0]LogShaderCompilers: Guid format shader working directory is -10 characters bigger than the processId version (C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Intermediate/Shaders/WorkingDirectory/11616/).
[2017.06.23-01.13.34:792][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Maedemon/AppData/Local/Temp/UnrealShaderWorkingDir/52ED90664DB3AFD7E40AC5BDBE1452C9/’.
[2017.06.23-01.13.34:792][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.06.23-01.13.51:041][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.06.23-01.13.51:112][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.06.23-01.13.51:184][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.06.23-01.13.51:257][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.06.23-01.13.51:329][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.06.23-01.13.51:401][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.06.23-01.13.51:476][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.06.23-01.13.51:547][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.06.23-01.13.51:601][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.06.23-01.13.51:675][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.06.23-01.13.51:744][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.06.23-01.13.51:814][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.06.23-01.13.51:886][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.06.23-01.13.51:958][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.06.23-01.13.52:028][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.06.23-01.13.52:169][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.06.23-01.13.52:169][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.06.23-01.13.52:214][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.06.23-01.13.52:330][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.06.23-01.13.52:377][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.06.23-01.13.52:447][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.06.23-01.13.52:517][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.06.23-01.13.52:587][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.06.23-01.13.52:658][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.06.23-01.13.52:658][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.06.23-01.13.53:167][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.06.23-01.13.53:256][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 50MB C:/Users/Maedemon/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.06.23-01.13.53:256][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Maedemon/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
[2017.06.23-01.13.53:256][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.06.23-01.13.53:256][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.06.23-01.13.53:256][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.06.23-01.13.53:256][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.06.23-01.13.53:283][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.06.23-01.13.53:296][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Maedemon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.06.23-01.13.53:309][ 0]LogSlate: Using Freetype 2.6.0
[2017.06.23-01.13.53:311][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.06.23-01.13.53:311][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.06.23-01.13.53:800][ 0]LogInit: Selected Device Profile: [Windows]
[2017.06.23-01.13.53:805][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.06.23-01.13.54:086][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.06.23-01.13.54:141][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.06.23-01.13.54:205][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.06.23-01.13.54:205][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.06.23-01.13.54:205][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.06.23-01.13.54:970][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: demoncharactersetup, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1946406344
[2017.06.23-01.13.55:022][ 0]LogAssetRegistry: FAssetRegistry took 0.0218 seconds to start up
[2017.06.23-01.13.55:080][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.034445 seconds
[2017.06.23-01.13.55:087][ 0]LogUObjectArray: 32493 objects as part of root set at end of initial load.
[2017.06.23-01.13.55:087][ 0]LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
[2017.06.23-01.13.55:087][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.06.23-01.13.55:161][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.06.23-01.13.57:682][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.06.23-01.13.57:725][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.06.23-01.13.58:262][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.06.23-01.13.58:714][ 0]SourceControl: Info Source control is disabled
[2017.06.23-01.13.58:716][ 0]SourceControl: Info Source control is disabled
[2017.06.23-01.13.58:770][ 0]SourceControl: Info Source control is disabled
[2017.06.23-01.13.58:823][ 0]SourceControl: Info Source control is disabled
[2017.06.23-01.14.00:309][ 0]LogEngine: Initializing Engine…
[2017.06.23-01.14.00:310][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2017.06.23-01.14.00:462][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.06.23-01.14.00:462][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2017.06.23-01.14.00:600][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.06.23-01.14.00:611][ 0]LogInit: XAudio2 using ‘Speakers (5- High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2017.06.23-01.14.00:629][ 0]LogInit: FAudioDevice initialized.
[2017.06.23-01.14.00:668][ 0]LogDerivedDataCache: Saved boot cache 0.04s 50MB C:/Users/Maedemon/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.06.23-01.14.00:688][ 0]LogInit: Texture streaming: Enabled
[2017.06.23-01.14.00:796][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.06.23-01.14.00:796][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={0F1429BE-4E9F-844D-EDD5-5A9037AA95C9}
[2017.06.23-01.14.00:898][ 0]LogInit: Transaction tracking system initialized
[2017.06.23-01.14.01:289][ 0]BlueprintLog: New page: Editor Load
[2017.06.23-01.14.02:381][ 0]LocalizationService: Info Localization service is disabled
[2017.06.23-01.14.03:410][ 0]LogConsoleResponse:Display:
[2017.06.23-01.14.03:576][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.06.23-01.14.03:576][ 0]LogCook:Display: Mobile HDR setting 1
[2017.06.23-01.14.04:102][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Content/’ took 0.01s
[2017.06.23-01.14.04:807][ 0]SourceControl: Info Source control is disabled
[2017.06.23-01.14.04:807][ 0]Cmd: MAP LOAD FILE=“C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Content/DemonDemo.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.06.23-01.14.04:808][ 0]LightingResults: New page: Lighting Build
[2017.06.23-01.14.04:854][ 0]MapCheck: New page: Map Check
[2017.06.23-01.14.04:854][ 0]LightingResults: New page: Lighting Build
[2017.06.23-01.14.05:203][ 0]LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
[2017.06.23-01.14.05:204][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.06.23-01.14.05:432][ 0]LogAIModule: Creating AISystem for world DemonDemo
[2017.06.23-01.14.05:463][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.06.23-01.14.05:464][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.06.23-01.14.05:583][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 119.096ms to complete.
[2017.06.23-01.14.05:583][ 0]LogFileHelpers: Loading map ‘DemonDemo’ took 0.776
[2017.06.23-01.14.05:637][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2017.06.23-01.14.05:793][ 0]LogCollectionManager: Loaded 0 collections in 0.002424 seconds
[2017.06.23-01.14.05:878][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Saved/Collections/’ took 0.01s
[2017.06.23-01.14.05:878][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Content/Developers/Maedemon/Collections/’ took 0.01s
[2017.06.23-01.14.05:878][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Content/Collections/’ took 0.01s
[2017.06.23-01.14.05:878][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2017.06.23-01.14.05:893][ 0]LogContentBrowser: Native class hierarchy populated in 0.0146 seconds. Added 2245 classes and 453 folders.
[2017.06.23-01.14.05:964][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0007 seconds. Added 0 classes and 0 folders.
[2017.06.23-01.14.06:039][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0007 seconds. Added 0 classes and 0 folders.
[2017.06.23-01.14.06:093][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0007 seconds. Added 1 classes and 2 folders.
[2017.06.23-01.14.06:229][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2017.06.23-01.14.06:236][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2017.06.23-01.14.06:306][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0007 seconds. Added 1 classes and 2 folders.
[2017.06.23-01.14.06:306][ 0]LogLoad: (Engine Initialization) Total time: 36.60 seconds
[2017.06.23-01.14.06:306][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.15 seconds
[2017.06.23-01.14.06:306][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2017.06.23-01.14.06:316][ 0]LogOcInput: OculusInput pre-init called
[2017.06.23-01.14.06:338][ 0]LogContentStreaming: Texture pool size now 400 MB
[2017.06.23-01.14.06:340][ 0]LogSlate: Took 0.000668 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2017.06.23-01.14.06:347][ 0]LogSlate: Took 0.000720 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2017.06.23-01.14.06:355][ 0]LogSlate: Took 0.000744 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2017.06.23-01.14.06:501][ 0]LogSlate: Took 0.000688 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2017.06.23-01.14.06:585][ 0]LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
[2017.06.23-01.14.06:703][ 1]LogAssetRegistry: Asset discovery search completed in 11.7034 seconds
[2017.06.23-01.14.06:703][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000008 seconds (found 0 objects)
[2017.06.23-01.14.06:703][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000028 seconds (updated 0 objects)
[2017.06.23-01.14.07:348][ 29]LogSlate: Took 0.000311 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2017.06.23-01.15.14:331][533]LogSlate: Took 0.000249 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2017.06.23-01.15.14:439][533]LogContentBrowser: Native class hierarchy updated for ‘SkeletonEditor’ in 0.0008 seconds. Added 1 classes and 2 folders.
[2017.06.23-01.15.14:629][533]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_1:PersistentLevel.Actor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2017.06.23-01.15.17:342][637]LogBlueprint:Warning: [Compiler testing] Warning idle to Walk_blendspace will never be taken, please connect something to Can Enter Transition
[2017.06.23-01.15.17:342][637]LogBlueprint:Warning: [Compiler testing] Warning Walk_blendspace to idle will never be taken, please connect something to Can Enter Transition
[2017.06.23-01.15.17:343][637]LogBlueprint:Warning: [Compiler testing] Warning [0107.63] Compile of testing successful, but with 2 Warning(s) [in 2 ms] (/Game/MeshAndAnimations/testing.testing)
[2017.06.23-01.15.17:343][637]LogBlueprint:Warning: [Compiler testing] Warning [0107.63] Compile of testing successful, but with 3 Warning(s) [in 0 ms] (/Game/MeshAndAnimations/testing.testing)
[2017.06.23-01.15.17:343][637]LogBlueprint:Warning: [Compiler testing] Warning [0107.63] Compile of testing successful, but with 4 Warning(s) [in 0 ms] (/Game/MeshAndAnimations/testing.testing)
[2017.06.23-01.15.17:346][637]LogBlueprint:Warning: [Compiler testing] Warning idle to Walk_blendspace will never be taken, please connect something to Can Enter Transition
[2017.06.23-01.15.17:346][637]LogBlueprint:Warning: [Compiler testing] Warning Walk_blendspace to idle will never be taken, please connect something to Can Enter Transition
[2017.06.23-01.15.17:347][637]LogBlueprint:Warning: [Compiler testing] Warning [0107.64] Compile of testing successful, but with 2 Warning(s) [in 2 ms] (/Game/MeshAndAnimations/testing.testing)
[2017.06.23-01.15.17:347][637]LogBlueprint:Warning: [Compiler testing] Warning [0107.64] Compile of testing successful, but with 3 Warning(s) [in 0 ms] (/Game/MeshAndAnimations/testing.testing)
[2017.06.23-01.15.17:347][637]LogBlueprint:Warning: [Compiler testing] Warning [0107.64] Compile of testing successful, but with 4 Warning(s) [in 0 ms] (/Game/MeshAndAnimations/testing.testing)
[2017.06.23-01.15.17:427][637]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_6:PersistentLevel.Actor_1.DebugSkelMeshComponent_2) Already registered. Aborting.
[2017.06.23-01.15.18:108][637]LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0013 seconds. Added 112 classes and 0 folders.
[2017.06.23-01.15.18:783][637]LogSlate: Took 0.000754 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
[2017.06.23-01.15.34:177][348]LogSlate: Took 0.000773 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2017.06.23-01.16.06:318][970]BlueprintLog: New page: Compile testing
[2017.06.23-01.16.06:332][970]LogBlueprint:Warning: [Compiler testing] Warning idle to Walk_blendspace will never be taken, please connect something to Can Enter Transition
[2017.06.23-01.16.06:332][970]LogBlueprint:Warning: [Compiler testing] Warning Walk_blendspace to idle will never be taken, please connect something to Can Enter Transition
[2017.06.23-01.16.06:472][970]BlueprintEditorCompileResults:Warning: Warning idle to Walk_blendspace will never be taken, please connect something to Can Enter Transition
[2017.06.23-01.16.06:472][970]BlueprintEditorCompileResults:Warning: Warning Walk_blendspace to idle will never be taken, please connect something to Can Enter Transition
[2017.06.23-01.16.06:472][970]LogBlueprint:Warning: [Compiler testing] Warning [0156.76] Compile of testing successful, but with 2 Warning(s) [in 153 ms] (/Game/MeshAndAnimations/testing.testing)
[2017.06.23-01.16.15:800][391]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/MeshAndAnimations/testing” FILE=“C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Content/MeshAndAnimations/testing.uasset” SILENT=true
[2017.06.23-01.16.15:837][391]LogSavePackage: Save=32.20ms
[2017.06.23-01.16.15:837][391]LogSavePackage: Moving ‘C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Saved/testing06829C8F4B92EE15B71A629DF0988291.tmp’ to ‘C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Content/MeshAndAnimations/testing.uasset’
[2017.06.23-01.16.15:841][391]LogSavePackage:Display: Finished SavePackage C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Content/MeshAndAnimations/testing.uasset
[2017.06.23-01.16.40:887][246]LogBlueprint:Warning: [Compiler Ue4ASP_Character] Warning InputAction Event references unknown Action ‘Crouch’ for InputAction Crouch
[2017.06.23-01.16.40:892][246]LogBlueprint:Warning: [Compiler Ue4ASP_Character] Warning [0191.18] Compile of Ue4ASP_Character successful, but with 1 Warning(s) [in 16 ms] (/Game/AnimStarterPack/Ue4ASP_Character.Ue4ASP_Character)
[2017.06.23-01.16.40:892][246]LogBlueprint:Warning: [Compiler Ue4ASP_Character] Warning [0191.18] Compile of Ue4ASP_Character successful, but with 2 Warning(s) [in 0 ms] (/Game/AnimStarterPack/Ue4ASP_Character.Ue4ASP_Character)
[2017.06.23-01.16.40:892][246]LogBlueprint:Warning: [Compiler Ue4ASP_Character] Warning [0191.18] Compile of Ue4ASP_Character successful, but with 3 Warning(s) [in 0 ms] (/Game/AnimStarterPack/Ue4ASP_Character.Ue4ASP_Character)
[2017.06.23-01.16.41:002][246]LogBlueprint:Warning: [Compiler Ue4ASP_Character] Warning InputAction Event references unknown Action ‘Crouch’ for InputAction Crouch
[2017.06.23-01.16.41:007][246]LogBlueprint:Warning: [Compiler Ue4ASP_Character] Warning [0191.30] Compile of Ue4ASP_Character successful, but with 1 Warning(s) [in 15 ms] (/Game/AnimStarterPack/Ue4ASP_Character.Ue4ASP_Character)
[2017.06.23-01.16.41:007][246]LogBlueprint:Warning: [Compiler Ue4ASP_Character] Warning [0191.30] Compile of Ue4ASP_Character successful, but with 2 Warning(s) [in 0 ms] (/Game/AnimStarterPack/Ue4ASP_Character.Ue4ASP_Character)
[2017.06.23-01.16.41:008][246]LogBlueprint:Warning: [Compiler Ue4ASP_Character] Warning [0191.30] Compile of Ue4ASP_Character successful, but with 3 Warning(s) [in 1 ms] (/Game/AnimStarterPack/Ue4ASP_Character.Ue4ASP_Character)
[2017.06.23-01.16.41:096][246]LogMaterial: Missing cached shader map for material M_UE4Man_Body, compiling.
[2017.06.23-01.16.41:100][246]LogTemp:Display: Added material ShaderMap 0x0000014F19315980 with Material 0x0000014F3D2EFB80 to ShaderMapsBeingCompiled
[2017.06.23-01.16.41:238][246]LogTemp:Display: Kicking off shader compilation for M_UE4Man_Body, GameThreadShaderMap 0x0000014F19315980
[2017.06.23-01.16.41:264][246]LogMaterial: Missing cached shader map for material M_UE4Man_Body, compiling.
[2017.06.23-01.16.41:268][246]LogTemp:Display: Added material ShaderMap 0x0000014F84845980 with Material 0x0000014F84841000 to ShaderMapsBeingCompiled
[2017.06.23-01.16.41:385][246]LogTemp:Display: Kicking off shader compilation for M_UE4Man_Body, GameThreadShaderMap 0x0000014F84845980
[2017.06.23-01.16.41:546][246]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_10:PersistentLevel.Actor_2.DebugSkelMeshComponent_4) Already registered. Aborting.
[2017.06.23-01.16.41:834][246]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_10:PersistentLevel.Actor_2.DebugSkelMeshComponent_4) - call TermArticulated first.
[2017.06.23-01.16.55:285][429]LogTemp:Display: Finished compile of shader map 0x0000014F19315980
[2017.06.23-01.16.55:285][429]LogTemp:Display: Shader map M_UE4Man_Body complete, GameThreadShaderMap 0x0000014F19315980, marking material M_UE4Man_Body as finished
[2017.06.23-01.16.55:285][429]LogTemp:Display: Marking material as finished 0x0000014F3D2EFB80
[2017.06.23-01.17.02:616][451]LogTemp:Display: Finished compile of shader map 0x0000014F84845980
[2017.06.23-01.17.02:616][451]LogTemp:Display: Shader map M_UE4Man_Body complete, GameThreadShaderMap 0x0000014F84845980, marking material M_UE4Man_Body as finished
[2017.06.23-01.17.02:616][451]LogTemp:Display: Marking material as finished 0x0000014F84841000
[2017.06.23-01.18.24:525][125]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.Actor_3.DebugSkelMeshComponent_6) Already registered. Aborting.
[2017.06.23-01.18.27:121][227]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_17:PersistentLevel.Actor_4.DebugSkelMeshComponent_8) Already registered. Aborting.
[2017.06.23-01.18.44:671][865]LogBlueprint:Warning: [testing] ‘Enable Jump’ variable not found. Base class was probably changed.
[2017.06.23-01.18.44:671][865]LogBlueprint:Warning: [testing] ‘Enable Jump’ variable not found. Base class was probably changed.
[2017.06.23-01.18.44:671][865]LogBlueprint:Warning: [testing] ‘Enable Jump’ variable not found. Base class was probably changed.
[2017.06.23-01.18.44:671][865]LogBlueprint:Warning: [testing] ‘Enable Jump’ variable not found. Base class was probably changed.
[2017.06.23-01.18.44:671][865]LogBlueprint:Warning: [testing] ‘Enable Jump’ variable not found. Base class was probably changed.
[2017.06.23-01.18.44:672][865]LogBlueprint:Warning: [testing] ‘Crouching’ variable not found. Base class was probably changed.
[2017.06.23-01.18.44:672][865]LogBlueprint:Warning: [testing] ‘Crouching’ variable not found. Base class was probably changed.
[2017.06.23-01.19.33:620][222]BlueprintLog: New page: Compile testing
[2017.06.23-01.19.33:647][222]LogBlueprint:Error: [Compiler testing] Error Could not find a function named “Can Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Can Jump
[2017.06.23-01.19.33:647][222]LogBlueprint:Warning: [Compiler testing] Warning Could not find a variable named “Crouching” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Set Crouching
[2017.06.23-01.19.33:647][222]LogBlueprint:Warning: [Compiler testing] Warning Could not find a variable named “Enable Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Set Enable Jump
[2017.06.23-01.19.33:647][222]LogBlueprint:Warning: [Compiler testing] Warning Could not find a variable named “Enable Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Set Enable Jump
[2017.06.23-01.19.33:647][222]LogBlueprint:Warning: [Compiler testing] Warning Could not find a variable named “Enable Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Get Enable Jump
[2017.06.23-01.19.33:649][222]LogBlueprint:Warning: [Compiler testing] Warning idle to Walk_blendspace will never be taken, please connect something to Can Enter Transition
[2017.06.23-01.19.33:650][222]LogBlueprint:Warning: [Compiler testing] Warning Walk_blendspace to idle will never be taken, please connect something to Can Enter Transition
[2017.06.23-01.19.33:651][222]LogBlueprint:Error: [Compiler testing] Error Could not find a function named “Can Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Can Jump
[2017.06.23-01.19.33:651][222]LogBlueprint:Warning: [Compiler testing] Warning Could not find a variable named “Crouching” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Set Crouching
[2017.06.23-01.19.33:651][222]LogBlueprint:Warning: [Compiler testing] Warning Could not find a variable named “Enable Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Set Enable Jump
[2017.06.23-01.19.33:651][222]LogBlueprint:Warning: [Compiler testing] Warning Could not find a variable named “Enable Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Set Enable Jump
[2017.06.23-01.19.33:651][222]LogBlueprint:Warning: [Compiler testing] Warning Could not find a variable named “Enable Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Get Enable Jump
[2017.06.23-01.19.33:666][222]LogBlueprint:Error: [Compiler testing] Error The property associated with Crouching could not be found
[2017.06.23-01.19.33:667][222]LogBlueprint:Error: [Compiler testing] Error The property associated with Enable Jump could not be found
[2017.06.23-01.19.33:667][222]LogBlueprint:Error: [Compiler testing] Error The property associated with Enable Jump could not be found
[2017.06.23-01.19.33:667][222]LogBlueprint:Error: [Compiler testing] Error The property associated with Enable Jump could not be found
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Error: Error Could not find a function named “Can Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Can Jump
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Warning: Warning Could not find a variable named “Crouching” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Set Crouching
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Warning: Warning Could not find a variable named “Enable Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Set Enable Jump
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Warning: Warning Could not find a variable named “Enable Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Set Enable Jump
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Warning: Warning Could not find a variable named “Enable Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Get Enable Jump
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Warning: Warning idle to Walk_blendspace will never be taken, please connect something to Can Enter Transition
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Warning: Warning Walk_blendspace to idle will never be taken, please connect something to Can Enter Transition
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Error: Error Could not find a function named “Can Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Can Jump
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Warning: Warning Could not find a variable named “Crouching” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Set Crouching
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Warning: Warning Could not find a variable named “Enable Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Set Enable Jump
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Warning: Warning Could not find a variable named “Enable Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Set Enable Jump
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Warning: Warning Could not find a variable named “Enable Jump” in ‘testing_C’.
Make sure ‘testing_C’ has been compiled for Get Enable Jump
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Error: Error The property associated with Crouching could not be found
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Error: Error The property associated with Enable Jump could not be found
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Error: Error The property associated with Enable Jump could not be found
[2017.06.23-01.19.33:906][222]BlueprintEditorCompileResults:Error: Error The property associated with Enable Jump could not be found
[2017.06.23-01.19.33:907][222]LogBlueprint:Warning: [Compiler testing] Warning [0364.20] Compile of testing failed. 6 Fatal Issue(s) 10 Warning(s) [in 286 ms] (/Game/MeshAndAnimations/testing.testing)
[2017.06.23-01.20.42:291][678]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/MeshAndAnimations/testing” FILE=“C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Content/MeshAndAnimations/testing.uasset” SILENT=true
[2017.06.23-01.20.42:342][678]LogSavePackage: Save=46.74ms
[2017.06.23-01.20.42:342][678]LogSavePackage: Moving ‘C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Saved/testing84071B6C4CCCD051265A7C92B07DDAA7.tmp’ to ‘C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Content/MeshAndAnimations/testing.uasset’
[2017.06.23-01.20.42:345][678]LogSavePackage:Display: Finished SavePackage C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Content/MeshAndAnimations/testing.uasset
[2017.06.23-01.21.20:299][ 70]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_19:PersistentLevel.Actor_5.DebugSkelMeshComponent_10) Already registered. Aborting.
[2017.06.23-01.21.22:543][147]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_22:PersistentLevel.Actor_6.DebugSkelMeshComponent_12) Already registered. Aborting.
[2017.06.23-01.21.37:498][652]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_25:PersistentLevel.Actor_7.DebugSkelMeshComponent_14) Already registered. Aborting.
[2017.06.23-01.21.56:966][601]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_28:PersistentLevel.Actor_8.DebugSkelMeshComponent_16) Already registered. Aborting.
[2017.06.23-01.22.12:413][295]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_30:PersistentLevel.Actor_9.DebugSkelMeshComponent_18) Already registered. Aborting.
[2017.06.23-01.22.17:450][502]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.Actor_10.DebugSkelMeshComponent_20) Already registered. Aborting.
[2017.06.23-01.24.43:659][858]LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/DemonDemo’ took 0.032
[2017.06.23-01.24.43:661][858]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MeshAndAnimations/testing] ([1] browsable assets)…
[2017.06.23-01.24.43:680][858]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/MeshAndAnimations/testing.testing]
[2017.06.23-01.24.43:680][858]OBJ SavePackage: Finished generating thumbnails for package [/Game/MeshAndAnimations/testing]
[2017.06.23-01.24.43:732][858]LogSavePackage: Save=46.44ms
[2017.06.23-01.24.43:732][858]LogSavePackage: Moving ‘C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Saved/testing_Auto142466EF14B858B66502B36B38E608147.tmp’ to ‘C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Saved/Autosaves/Game/MeshAndAnimations/testing_Auto1.uasset’
[2017.06.23-01.24.43:734][858]LogSavePackage:Display: Finished SavePackage C:/Users/Maedemon/Downloads/Compressed/DemonCharacterSetup/Saved/Autosaves/Game/MeshAndAnimations/testing_Auto1.uasset
[2017.06.23-01.24.43:734][858]LogFileHelpers: Auto-saving content packages took 0.074
[2017.06.23-01.26.44:818][188]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.06.23-01.26.44:818][188]LogD3D11RHI:Error: Result failed
at D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:289
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.06.23-01.26.44:821][188]LogWindows: Windows GetLastError: The operation completed successfully. (0)

Hey, can you tell me if this helps?

Hey, could you package your game after reading the link I sent? If so, can you make sure to hit the resolve button for other people? <3