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Blueprint control for multiple axis with midi?

hey Guys, i'm super new to unreal engine, so sorry in advance if i'm asking something super obvious :)

i try to create a basic midi setup, where i control the Z location of a sphere with one slider and Y location with another. i'm using the SetRelativeLocation node for the new location inputs and a Switch on Int node to switch between the different midi signals, however, i'm getting a signal into both ports (Z and Y) all the time :(

here's a little video example: https://youtu.be/Lpm0vw3Wf_8

would love to hear any tips or anything that can point me into the right direction :) thanks, Misha.

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Product Version: UE 4.16
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asked Jun 23 '17 at 09:44 AM in Blueprint Scripting

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5hyuk1n
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Hey Misha,

Two years later don't know if you fixed this, I'm not really the best at this but I have been doing similar midi stuff and would say you would need to split the midi's ID out to two individual set relative transforms! Because at the moment it is setting that transform simultaneously.

split it by getting the midi's channel by a condition = and then possibly branch it!

set it then get it, that midi channels number.

:)

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answered Mar 07 '19 at 01:34 AM

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Clifford Sage
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