Unknown Game Packaging Error

When i try to package my project, it gives me an error. Here is my outpug log, please help:

LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(500151235) SRandInit(500151235). LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.090381 LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.16-CL-3466753 LogInit: Engine Version: 4.16.1-3466753+++UE4+Release-4.16 LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16 LogInit: Net CL: 3452394 LogDevObjectVersion: Number of dev versions registered: 16 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3 LogInit: Compiled (64-bit): May 31 2017 02:03:30 LogInit: Compiled with Visual C++: 19.00.24215.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.16 LogInit: Command line: -EpicPortal LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: DESKTOP-VKL55H2 LogInit: User: LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =3.410071 MHz LogMemory: Memory total: Physical=7.9GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 273.86 MB used, 273.86 MB peak LogMemory: Process Virtual Memory: 274.78 MB used, 274.78 MB peak LogMemory: Physical Memory: 7138.68 MB used, 989.02 MB free, 8127.70 MB total LogMemory: Virtual Memory: 651.66 MB used, 989.02 MB free, 134217728.00 MB total LogInit: Using OS detected language (nb-NO). LogInit: Using OS detected locale (nb-NO). LogTextLocalizationManager: No localization for 'nb-NO' exists, so 'en' will be used for the language. LogTextLocalizationManager: No localization for 'nb-NO' exists, so 'en' will be used for the locale. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 770' (Feature Level 11_0) LogD3D11RHI: 2017/0/4063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/4063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1184 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 770' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 770' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce GTX 770' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 770' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 770 LogD3D11RHI: Driver Version: 376.53 (internal:21.21.13.7653, unified:376.53) LogD3D11RHI: Driver Date: 12-29-2016 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users//Documents/Unreal Projects/MyProject 4.16/Intermediate/Shaders/WorkingDirectory/10980/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/9F7B332F49724B6A891250A7EC933394/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxClientTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.09s 90MB C:/Users//AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users//Documents/Unreal Projects/MyProject 4.16/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users//Documents/Unreal Projects/MyProject 4.16/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogMaterial: Verifying Global Shaders for PCD3D_SM5 LogSlate: Using Freetype 2.6.0 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction LogSimplygon: Simplygon DLL not present - disabling. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging LogMeshUtilities: No automatic skeletal mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogNetVersion: MyProject , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1111101373) LogAssetRegistry: FAssetRegistry took 0.0250 seconds to start up LogPackageLocalizationCache: Processed 5 localized package path(s) for 1 prioritized culture(s) in 1.192197 seconds LogUObjectArray: 34194 objects as part of root set at end of initial load. LogUObjectAllocator: 7260424 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Uniform references updated for custom material expression Custom. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.09s 90MB C:/Users//AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogEngineSessionManager: EngineSessionManager initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'C:/Users//Documents/Unreal Projects/MyProject 4.16/Content/' took 0.09s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users//Documents/Unreal Projects/MyProject 4.16/Content/Maps/Space/Spacestation.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Spacestation LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 64.982ms to complete. LogFileHelpers: Loading map 'Spacestation' took 11.047 LogCollectionManager: Loaded 0 collections in 0.001758 seconds LogFileCache: Scanning file cache for directory 'C:/Users//Documents/Unreal Projects/MyProject 4.16/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users//Documents/Unreal Projects/MyProject 4.16/Content/Developers//Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users//Documents/Unreal Projects/MyProject 4.16/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000004 seconds LogContentBrowser: Native class hierarchy populated in 0.0258 seconds. Added 2354 classes and 500 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 63.19 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.92 seconds LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogHMD: Starting GearVRController plugin LogContentStreaming: Texture pool size now 1000 MB LogSlate: Took 0.000198 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.000166 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.011232 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogRenderer: Reallocating scene render targets to support 1076x564 NumSamples 1 (Frame:1). LogFileCache: Retrieving MD5 hashes for directory 'C:/Users//Documents/Unreal Projects/MyProject 4.16/Content/' took 1.25s LogSlate: Took 0.012794 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogAssetRegistry: Asset discovery search completed in 51.6154 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000037 seconds (updated 0 objects) UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users//Documents/Unreal Projects/MyProject 4.16/MyProject.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users//Documents/Unreal Projects/MyProject 4.16/MyProject.uproject" -cook -stage - archive -archivedirectory=C:/Users//Desktop/Packproj -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -utf8output UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\\Documents\Unreal Projects\MyProject 4.16\MyProject.uproject LogSlate: Took 0.041812 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K) UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project="C:\Users\\Documents\Unreal Projects\MyProject 4.16\MyProject.uproject" "C:\Users\\Documents\Unreal Projects\MyProject 4.16\MyProject.uproject" -NoUBTMakefile s -remoteini="C:\Users\\Documents\Unreal Projects\MyProject 4.16" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4,4571726s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project="C:\Users\\Documents\Unreal Projects\MyProject 4.16\MyProject.uproject" "C:\Users\\Documents\Unreal Projects\MyProject 4.16\MyProject.uproject" -NoUBTMakefile s -remoteini="C:\Users\\Documents\Unreal Projects\MyProject 4.16" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 32,372043s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project="C:\Users\\Documents\Unreal Projects\MyProject 4.16\ MyProject.uproject" "C:\Users\\Documents\Unreal Projects\MyProject 4.16\MyProject.uproject" -NoUBTMakefiles -remoteini="C:\Users\\Documents\Unreal Projects\MyProject 4.16" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.06.23-12.18.15.txt' UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dicti onary2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)): ved Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)): ved BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): ved BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): ved AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Hey, please make sure to install Windows SDK v8.1!

Did everything work out? You can add another report file if you still can’t package the game, otherwise, please make sure to checkout your question! <3