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Understanding PlayerControllers as they Relate to Multiplayer

Currently, my understanding of PlayerControllers are that they are used as a persistent controller of pawns. You put the logic necessary for pawns to function in the PlayerController, especially if the pawns are destroyed and respawned during the game. My questions are:

  • Should you have multiple player controllers for pawns with different behaviors?

  • In multiplayer, is it better to have a single PlayerController that handles the client/server login logic, and then have the pawn's contain their own logic for how they operate?

  • Basically I'm just trying to understand the best practice with PlayerControllers

For reference: I'm creating a multiplayer game where one player has the HTC Vive and another player is just on a computer. So the pawns have very different roles and behavior.

Product Version: UE 4.16
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asked Jun 23 '17 at 05:03 PM in Using UE4

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