Understanding PlayerControllers as they Relate to Multiplayer
Currently, my understanding of PlayerControllers are that they are used as a persistent controller of pawns. You put the logic necessary for pawns to function in the PlayerController, especially if the pawns are destroyed and respawned during the game. My questions are:
For reference: I'm creating a multiplayer game where one player has the HTC Vive and another player is just on a computer. So the pawns have very different roles and behavior.
asked Jun 23 '17 at 05:03 PM in Using UE4
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