[BUG] Animation dont "doing" physics correctly

Hi there,

I created a 3d character(the grey guy on the video) on blender and added some animation to it, i exported both skeletal mesh and animation seperatly, when i moving with my player its seems like a giant baloon starts to grow around him and starts to collide with my character,camera, etc.

Note: The gray guy jumping is my blender character.

Hello,

Is sounds like the bounds or collision is growing very large. The first thing I would recommend is checking that you have set up the root motion as described here: Root Motion in Unreal Engine | Unreal Engine 5.1 Documentation

Next, check the collision channels of the animation’s mesh. See if the Trace channel for Camera is set to block, if it is, change it to Overlap or Ignore.

Please let me know if this has helped.

Cheers,