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Touchscreen Interface Help

Hello, I am working on a project that uses a touch screen for input. The basic premise is a 'scavenger hunt' where the player moves automatically through a level, like in a rail shooter, where no direction input is required. What is required is that the player will tap on objects in the level to collect them for the scavenger hunt.

i.e. The player is traveling through a forest. There is a visible on-screen list of objects to look for. The goal is to tap on the objects in the list. A successful tap on an object 'collects' them for points.

I have found guides for touch input controls that act like virtual joysticks and buttons. I am hoping there is a guide of some sort for using a touchscreen to 'tap' and cause an interaction to occur with meshes in a level.

Thanks for reading!

Product Version: UE 4.14
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asked Jun 23 '17 at 11:53 PM in Everything Else

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PERK1N5
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avatar image plastik21 Jun 25 '17 at 07:44 AM

There are no built-in functions like Tap or Swipe in Unreal. You should implement them by yourself using generic input touch events. Or you could find already implemented solutions like https://www.unrealengine.com/marketplace/custom-touch-controls

avatar image PERK1N5 Jun 26 '17 at 04:09 PM

Thank you for the link! I, hopefully, can create what I need with that or at the very least use it as a jumping off point.

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Are you maybe just looking for this event? <3

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answered Jun 25 '17 at 01:44 PM

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Ninjin
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avatar image PERK1N5 Jun 26 '17 at 04:10 PM

Thanks! I am not 100% sure what I am looking for, but that node will probably steer me in the right direction.

avatar image Ninjin Jul 08 '17 at 12:24 AM

Are you still looking for help or did you manage to find an answer to your question? If so, can you make sure to mark your question as resolved? <3

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