Hello,
I am working on a project that uses a touch screen for input. The basic premise is a ‘scavenger hunt’ where the player moves automatically through a level, like in a rail shooter, where no direction input is required. What is required is that the player will tap on objects in the level to collect them for the scavenger hunt.
i.e. The player is traveling through a forest. There is a visible on-screen list of objects to look for. The goal is to tap on the objects in the list. A successful tap on an object ‘collects’ them for points.
I have found guides for touch input controls that act like virtual joysticks and buttons. I am hoping there is a guide of some sort for using a touchscreen to ‘tap’ and cause an interaction to occur with meshes in a level.
There are no built-in functions like Tap or Swipe in Unreal. You should implement them by yourself using generic input touch events. Or you could find already implemented solutions like Ultimate Touch Components in Blueprints - UE Marketplace