3D widget always visible

Hi! i got a question: It’s possible to making a 3d widget always visible even when the widget is inside a object?

The widget is a 3D status bar (health, ammo, etc) so i need to snap the widget to the character and this cant go inside a object or the terrain.

example:

This is what i want : http://imgur.com/xLHCG29

This is what really happen: http://imgur.com/lfSkUaX

It’s possible?

thanks!

PS: the goal is making a status bar similar to The Division HUD (on the side of the player) and not in the screen.

Hello Dezembro98!

In the details pan, under rendering, check render Custom Depth Pass.

Hi!
So…Did not work, I checked option in the widget inside my third person character blueprint but it keeps going inside the objects.

Try set it to translucent

Still don’t working :confused:

So, i found the solution:
In the material of my widget text i found “disable depth test”

and work as i wish.

Thanks for trying help me!

Great! Disable depth test was the solution! Sorry for my fault.