How do i hide parts of a skeletal mesh from a camera?
Noob here, so im just creating an fps sample right now, and I am trying to hit specific parts of the UE4 Mannequin (everything else except the arms) so my camera doesnt see the mesh's torso. Also, if I were to ever make this sample local co-op or multiplayer, how could I make the other players see the entire mesh but they can only see their arms.
Sorry if this is hard to understand, I cant really explain it well. Also, I dont really care what solution I get (c++ or blueprint) I just need it to work.
asked Jun 24 '17 at 04:32 AM in Blueprint Scripting
To hide parts of your mesh you can use either of these:
And so other players can or can't see the mesh, select your mesh in your character blueprint and under the rendering tab there are a "Owner No See" and "Only Owner See" checkboxes. You may want to have 2 different meshes, one for only you to see (where you can hide the parts you want) and another where you aren't hiding anything for others to see.
answered Jun 24 '17 at 07:08 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here