Unknown packaging error

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(219255666) SRandInit(219255666).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.595504
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3450819
LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 21 2017 11:02:34
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: D:/Developers/Epic Games/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-Q7IT9S1
LogInit: User: Robert
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.531250 MHz
LogMemory: Memory total: Physical=12.0GB (12GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 265.98 MB used, 265.98 MB peak
LogMemory: Process Virtual Memory: 262.62 MB used, 262.62 MB peak
LogMemory: Physical Memory: 3998.75 MB used, 8244.27 MB free, 12243.03 MB total
LogMemory: Virtual Memory: 645.44 MB used, 8244.27 MB free, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1060’ (Feature Level 11_0)
LogD3D11RHI: 6084/0/6121 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/6121 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1c60 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1060’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1060’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 1060’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1060’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060
LogD3D11RHI: Driver Version: 381.78 (internal:22.21.13.8178, unified:381.78)
LogD3D11RHI: Driver Date: 4-12-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 3 characters bigger than the processId version (C:/Users/Robert/Desktop/ElemantalDestruction/Intermediate/Shaders/WorkingDirectory/7564/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Robert/AppData/Local/Temp/UnrealShaderWorkingDir/74F29DCC4C5A1E2EF45619A8E5F2F485/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 51MB C:/Users/Robert/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Robert/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Robert/Desktop/ElemantalDestruction/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Robert/Desktop/ElemantalDestruction/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Robert/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: elemantaldestruction, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2077746335
LogAssetRegistry: FAssetRegistry took 0.0218 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.035528 seconds
LogUObjectArray: 32493 objects as part of root set at end of initial load.
LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 126
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/Robert/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘C:/Users/Robert/Desktop/ElemantalDestruction/Content/’ took 0.05s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“C:/Users/Robert/Desktop/ElemantalDestruction/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning InputAction Event references unknown Action ‘ResetVR’ for InputAction ResetVR
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning [0014.78] Compile of ThirdPersonCharacter successful, but with 3 Warning(s) [in 11 ms] (/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning [0014.78] Compile of ThirdPersonCharacter successful, but with 4 Warning(s) [in 0 ms] (/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning [0014.78] Compile of ThirdPersonCharacter successful, but with 5 Warning(s) [in 0 ms] (/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning InputAction Event references unknown Action ‘ResetVR’ for InputAction ResetVR
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning [0014.79] Compile of ThirdPersonCharacter successful, but with 3 Warning(s) [in 11 ms] (/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning [0014.79] Compile of ThirdPersonCharacter successful, but with 4 Warning(s) [in 0 ms] (/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning [0014.79] Compile of ThirdPersonCharacter successful, but with 5 Warning(s) [in 0 ms] (/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
LogMaterial: Uniform references updated for custom material expression Custom.
LogSkeletalMesh:Warning: Building adjacency information for skeletal mesh ‘/Game/ShipsAndExamples/ManOfWar/Meshes/OLD/WarShipBSails.WarShipBSails’. Please resave the asset.
LogActorComponent: ReregisterComponent: (/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.WarShipBSails_8.SkeletalMeshComponent0) Not currently registered. Aborting.
LogApexClothingUtils:Warning: Building adjacency information for a clothing section in skeletal mesh ‘/Game/ShipsAndExamples/ManOfWar/Meshes/OLD/WarShipBSails.WarShipBSails’. Please resave the asset.
LogActorComponent: ReregisterComponent: (/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.WarShipBSails_8.SkeletalMeshComponent0) Not currently registered. Aborting.
LogMaterial: Missing cached shader map for material M_Env_Ice_Buildings_NordicBuilding, compiling.
LogMaterial:Warning: Failed to compile Material /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/Materials/M_Env_Ice_Buildings_NordicBuilding.M_Env_Ice_Buildings_NordicBuilding for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
LogMaterial: Missing cached shader map for material M_Env_Ice_Barrel_Snow, compiling.
LogMaterial:Warning: Failed to compile Material /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_MountainPaths/Materials/M_Env_Ice_Barrel_Snow.M_Env_Ice_Barrel_Snow for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogMaterial:Warning: Material /Game/StarterContent/Props/Materials/M_Bush.M_Bush needed to have new flag set bUsedWithInstancedStaticMeshes !
LogMaterial: Missing cached shader map for material M_Bush, compiling.
LogTemp:Display: Added material ShaderMap 0x000001F01932B900 with Material 0x000001F05F81EE00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_Bush, GameThreadShaderMap 0x000001F01932B900
MapCheck:Warning: Warning M_Bush Material /Game/StarterContent/Props/Materials/M_Bush.M_Bush was missing the usage flag bUsedWithInstancedStaticMeshes. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogScriptCore:Warning: Script Msg: Attempted modulo 0 - returning 0.
LogScriptCore:Warning: Script Msg: Attempted modulo 0 - returning 0.
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 1 Warning(s), took 266.851ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 13.897
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCollectionManager: Loaded 1 collections in 0.002684 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Robert/Desktop/ElemantalDestruction/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Robert/Desktop/ElemantalDestruction/Content/Developers/Robert/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Robert/Desktop/ElemantalDestruction/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000004 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0161 seconds. Added 2246 classes and 456 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0022 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0025 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0021 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0022 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 28.96 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.48 seconds
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000427 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000431 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000488 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.000409 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogRenderer: Reallocating scene render targets to support 1132x576 NumSamples 1 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 22.6791 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000009 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000031 seconds (updated 0 objects)
LogTemp:Display: Finished compile of shader map 0x000001F01932B900
LogTemp:Display: Shader map M_Bush complete, GameThreadShaderMap 0x000001F01932B900, marking material M_Bush as finished
LogTemp:Display: Marking material as finished 0x000001F05F81EE00
UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Robert/Desktop/ElemantalDestruction/ElemantalDestruction.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Robert/Desktop/ElemantalDestruction/ElemantalDestruction.uproject -cook -stage -archive -archivedi
rectory=C:/Users/Robert/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Couldn’t find installation of Visual Studio
UATHelper: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability.
UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Robert\Desktop\ElemantalDestruction\ElemantalDestruction.uproject
UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\Developers\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ElemantalDestruction Win32 Development -Project=C:\Users\Robert\Desktop\ElemantalDestruction\ElemantalDestruction.uproject C:\Users\Robert\Desktop\ElemantalDestruction\ElemantalDestruction.uproject -remoteini=“C:\Users
\Robert\Desktop\ElemantalDestruction” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Unable to determine module type for C:\Users\Robert\Desktop\ElemantalDestruction\Source\ElemantalDestruction\ElemantalDestruction.Build.cs
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.8156697s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Developers\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ElemantalDestruction Win32 Development -Project=C:\Users\Robert\Desktop\ElemantalDestruction\Elemanta
lDestruction.uproject C:\Users\Robert\Desktop\ElemantalDestruction\ElemantalDestruction.uproject -remoteini=“C:\Users\Robert\Desktop\ElemantalDestruction” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.06.24-01.04.03.txt’
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSlate: Took 0.000263 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)

I have tried to make a build and figure out why I can not make a build. I have disabled my third party plugin and got worse results. It will not let me turn the project into a C++ project. I do not know what else to to do.

This might be related to the same ERROR: Unable to determine module type for C:…\ElemantalDestruction.Build.cs. Please check all the solution and let me know if it helped! <3

Still looking though the code

I could not find any errors in the solution?

In this link I posted another link that leads to an answer how to solve the error Unable to determine module type for …Build.cs, did you also try this?

Found out that nortan anti virus deleted files that where need to package and build thank you so much for you help.

That’s great to hear and it would benefit other people who might encounter the same issue, so can you hit the resolve button so other people can see it? <3