I need my pawn to rotate based on a actor but i want it to only affect my pawn roll rotation and i also want it to happen no matter the rotation of the actor

this one is a bit hard to explain so if you want you can just skip the text and watch the video bellow. basically i’m making a super unrealistic space character and i want the player to be able to land on certain things like a spaceship. it’s in space so you know the rotation can pretty much be anything so i want the player to be slightly pulled towards and rotate so whatever they are landing on feels like ground. both should be pretty simple and i have it set up so whenever the player(or anything atm) is inside a box collision they will be pulled down like gravity based on the rotation of said collision. this might be a garbage way of doing it but so far i have got the pull/gravity effect working but the rotation only works in one rotation. as you can see by this amazing video, it is only working in one rotation. and keep in mind i want to be able to look around and stuff but not “roll”. let me know if you need any further explanation

Since your video is not available, I’m not 100% sure if I understand everything you said. However, it reminded me of the Six DOF Project by Elhoussine Mehnik. He also implemented the pulling down to planets, so you might find something that fits your needs.

Let me know if it helped! <3

wow im stupid, i made the video private. it should work now i think. i’ll have a look at your link, it defiantly sounds like something similar to what i’m trying. thanks