[Editor] Sub window double FPS

Hey Paingouin21-

When I set a fixed framerate and enable “Show Frame Rate and Memory” in Editor Preferences (General->Miscellaneous). Can you let me know how you’re checking your framerate with the editor running? Also, do you still see the framerate jump when you enable Show Frame Rate and Memory as well?

After installing the GForce Experience and using that fps counter I was able to see the jump you’re referring to. However this jump did not have any noticeable impact on performance when navigating the menu, and the number returned to normal once the window was closed. There is a similar increase when a tooltip appears at the mouse location (when hovering over a blueprint or details panel option for example) which indicates that what you’re seeing is expected.

Cheers

Hi,

I already post this in the “render” forum section before seeing that this section exist, sorry (I’ll remove it when I’ll have access to it, I suppose I’ve to wait the approbation of one moderator).

So, here’s the problem : I fixed the Editor FPS at 60/s ( cf. cap1.png)

But, every-time the editor try to render a new sub window, the FPS increase by the FPS cap (60 =>120)(120=>180) etc…

My GPU start to scream once I reached 240FPS… I don’t have the C++ level to fix the engine myself…

I try to reinstall the Unreal Engine on a new Virtual Machine and by creating a new project; That didn’t fix it. So I guess this is a Bug…

Maybe someone can help me?

Thanks for reading,

Paingouin21

Hi,

To show the FPS, I use the GForce experience FPS Counter :

After I’ve configured the unreal editor to use nvidia GPU :

As you can see, there’s 43% usage of the GPU and ~2% of bus Interface load.

By using the integrated FPS, I can’t see the FPS jump :

But, it seems when the FPS jump happen, my GPU load start to increase to 60% and the bus load to 10%…

Maybe the problem came from the nvidia card directly :confused:

Thanks for helping btw :smiley:

Disabling the FPS counter don’t resolve the problem :confused:

Ok, thanks for helping!

Best regards,

Jordan Bussiere.