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Unable to launch on android 7.0

Trying to delploy to my LG Sytlo 2 and it gets an error "Error Launch Failed!! Unkown Error". I say some post about he C++ Toolchain not installed but I do not have such an error in the log. The only other error lines I see are

"ERROR: UBT ERROR: Failed to produce item: D:\Development\Unreal Projects\MyProject2\Binaries\Android\MyProject2-armv7-es2.so"

and

"Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): F:\ProgramFiles (x86)\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Android Development -Project="D:\Development\Unreal Projects\MyProject2\MyProject2.uproject" "D:\Development \Unreal Projects\MyProject2\MyProject2.uproject" -NoUBTMakefiles -remoteini="D:\Development\Unreal Projects\MyProject2" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.06.24-13.31.52.txt'"'

I do not know where the UnrealBuildTool-2017.06.24-13.31.52.txt log file is located. Full log output is attached.

link text

Product Version: UE 4.16
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log.txt (347.3 kB)
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asked Jun 26 '17 at 01:14 PM in Packaging & Deployment

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AgentNoise
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error: no viable conversion from 'uint8' (aka 'unsigned char') to 'FVector'

Source/MyProject2/NewActorComponent.cpp(10,10)

Check out this Source File, it seems you are trying to convert an uint8 to FVector.

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answered Jun 26 '17 at 03:15 PM

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Ninjin
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avatar image AgentNoise Jun 26 '17 at 11:56 PM

You're a champ thanks. I wish their debug was more user friendly. Where can I find the UnrealBuildTool log it speaks of?

avatar image Ninjin Jun 27 '17 at 03:46 AM

It's sadly not in your Project folder and you can search for UnrealBuilldTool on your harddrives.

However, the default location is C:\Users\YourUserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+EpicGames+UE_4.16

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