Blendspace to from run to idle
I've just started playing with animation BP and blendspaces. This is for a 3d side scrolling game, so I'm using a Blendspace 1D. Here's what I'm trying to do. I want to have my character lean forward when taking off from the idle pose. I managed to do this by adding in a Lean forward animation in between the Idle and run. And it works perfectly!
Now what i'm trying to do is get the character to lean back as it stops running. Right now, it's using the same "lean forward" blendspace and it's simply playing that BS backwards. Is there a way to have the same BS look up a different animation when blending the opposite direction?
Or is the solution somewhere in the animation state machine logic? like split the blendspaces and use the logic there to play a differnt set of blending animations on starting a run and ending a run?
asked Jun 25 '17 at 12:49 AM in Using UE4
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