How can I convert a static mesh into a skeletal mesh
I just have a spider as a static mesh, but I want to make it as a skeletal mesh...so I can replace my enemy mesh, which is a skeletal mesh with the spider. But every time I try to replace the enemy mesh, it shows me just other skeletal meshes, nut not my static mesh... so can I convert my static mesh into skeletal mesh...and please dont give heavy instructions, because I use UE4 since 5 months...thanks;-)
asked Jun 25 '17 at 01:29 PM in Using UE4
Right click your static mesh -> Asset Actions -> Export -> save .fbx.
Then, click import -> select .fbx.
On fbx import options, toggle "skeletal mesh", and set "skeleton" to None.
Please note that since it has no skeleton, you will not be able to animate your mesh.
answered Nov 02 '18 at 12:54 AM
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