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How can I convert a static mesh into a skeletal mesh

I just have a spider as a static mesh, but I want to make it as a skeletal mesh...so I can replace my enemy mesh, which is a skeletal mesh with the spider. But every time I try to replace the enemy mesh, it shows me just other skeletal meshes, nut not my static mesh... so can I convert my static mesh into skeletal mesh...and please dont give heavy instructions, because I use UE4 since 5 months...thanks;-)

Product Version: UE 4.12
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asked Jun 25 '17 at 01:29 PM in Using UE4

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Realhughjackman
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avatar image Ninjin Jul 08 '17 at 12:26 AM

Hey, if there is no more questions, can you make sure to mark your question as resolved? <3

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avatar image mechadeck Oct 16 '18 at 05:19 AM

You can convert a static mesh into a skeletal mesh within the editor by exporting your static mesh as an fbx, then reimporting the fbx as a skeletal mesh and create new skeleton.

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2 answers: sort voted first

You have to export your static mesh as skeletal mesh in your 3D application. There is no function that can change a Static Mesh into a Skeletal Mesh. <3

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answered Jun 25 '17 at 01:35 PM

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Ninjin
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avatar image Realhughjackman Jun 25 '17 at 01:38 PM

thanks for the very fast answer...but where is the 3D application?

avatar image ipninichuck Jun 25 '17 at 03:15 PM

3D application would be referring to an outside program such as 3ds Max or Blender. 3ds Max can be obtained on an educational licence for non-commercial work or a subscription basis for commercial. Blender is on a free licence for both commercial and non-commercial. There are several other applications. A general google search for 3d modeling programs should help.

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Try this:

Right click your static mesh -> Asset Actions -> Export -> save .fbx.

Then, click import -> select .fbx.

On fbx import options, toggle "skeletal mesh", and set "skeleton" to None.

Please note that since it has no skeleton, you will not be able to animate your mesh.

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answered Nov 02 '18 at 12:54 AM

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preston_sony
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