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c++ custom path nav link


im a new to ue4 c++ but i can use blueprint very well,but the function i need to use is nav data and it need to use c++, the stuff i want to make is like nav link proxy in unreal engine but not like nav link if the ai reached the point it will stop there and sent a event with what is the actor(ai) and what point it reached and a event resume it when the blueprint call it.

the thing i want is this c++ will change nav mesh data like nav link add a link from a to b and the ai will use it automatic because it update the nav mesh data like nav link

the thing i want : the c++ update the nav mesh and tell it has a new a to b point on the nav mesh like nav like : 2 new event on the child blueprint like receive pawn reached and resume pawn path following

ps : why i dont use nav link because when you set it both side the receive pawn reached will not work and the ai just not stop movement on reached point

please help me (sorry for bad english )

Product Version: UE 4.16
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asked Jun 25 '17 at 05:00 PM in C++ Programming

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