Show Mouse Cursor doesn't work with UMG widgets?

Hey wilberolive,

I believe this is working as intended, the button is capturing the mouse and while the button is being held down the mouse is not updating. One way to work around this issue is to use an image instead. You can bind the on mouse down function for when the image is clicked on the image that disables the cursor then override the on mouse up function to show the mouse cursor again.

Cheers!

So I wanted to hide the mouse cursor while a UMG button was pressed and then show the mouse cursor again when the button is released. I thought I could simply call Show Mouse Cursor (unticked/ticked) on the player controller when the UMG button is pressed/released. However it does nothing. If there is no UMG widget on the screen then it works fine, but when there is a UMG widget on the screen, there is no way to control the mouse cursor visibility as Show Mouse Cursor doesn’t work.