How to deform polygonal hair with an animated mesh

Hi, I have modeled and animated a character for my school project, but i have a problem with the hair. I want the mustache, eyelashes and eyebrows follow the deformation of the mesh. I tried wrap deformer but it always crashes my computer because it contains so many polygons. Do you know an alternative to make the hair follow or deform with the mesh and then import it in UE4?