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After set Ignore Move Input to false, Player Pawn continue moving w/o any button pressed

Hello,

I made a simple Player Pawn movement: alt text After some time new UI widget created with some text window (while player pressing W or Up buttons): alt text So, I set IgnoreMoveInput to true to stop PlayerPawn Movement (so, player stops pressing any button on keyboard).

Next, I hide the UI widget and set IgnoreMoveInput to false, but PlayerPawn starts moving ignoring the fact that no button is pressed on the keyboard. alt text So, is it possible to make MovementInput not active if no buttons (W or Up) are pressed?

Thank you!

Product Version: UE 4.16
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asked Jun 26 '17 at 08:51 PM in Blueprint Scripting

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NormanFoxLee
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As always, I found workaround. Stop ignore input if button was pressed:alt text

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answered Jun 26 '17 at 09:16 PM

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NormanFoxLee
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