After set Ignore Move Input to false, Player Pawn continue moving w/o any button pressed
I made a simple Player Pawn movement: After some time new UI widget created with some text window (while player pressing W or Up buttons): So, I set IgnoreMoveInput to true to stop PlayerPawn Movement (so, player stops pressing any button on keyboard).
Next, I hide the UI widget and set IgnoreMoveInput to false, but PlayerPawn starts moving ignoring the fact that no button is pressed on the keyboard. So, is it possible to make MovementInput not active if no buttons (W or Up) are pressed?
asked Jun 26 '17 at 08:51 PM in Blueprint Scripting
As always, I found workaround. Stop ignore input if button was pressed:
answered Jun 26 '17 at 09:16 PM
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