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How Can I Import 3ds max Mesh Modifier Stack Animations? Better way to make a ShapeShifter?

Dear Friends at Epic,

My Goal

I want to make a shape shifter race that can morph its mesh into various shapes during runtime.


My first approach has been to animate the melt modifier in 3ds max

When I add the animation of the mesh itself melting or reshaping itself,

This does not get carried over into UE4.

The animation of the bones does of course

And the Mesh in its starting state does,

But how do I carry over 3ds max mesh modifier stack stuff like animating Melt or Twist or other things?


Is there a better way to go about making a skeletal mesh that can melt into a blob and then reshape itself?


Thanks!

Rama

PS: Pics for clarity

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melt1.jpg (316.7 kB)
melt2.jpg (288.1 kB)
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asked Mar 11 '14 at 03:24 AM in Using UE4

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ue4-archive ♦♦ STAFF
49.9k 3666 1995 9121

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:24 AM

I ran into the same problem when using melt modifier the other day and figured the best way was to get different phases of the melt as morph targets.

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Hi Rama,

Mehmet is correct. In your 3D application you will want to save these modified meshes as morph targets, and then import the morph targets along with animations to drive them into Rocket.

Cheers!

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answered Mar 11 '14 at 03:24 AM

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ue4-archive ♦♦ STAFF
49.9k 3666 1995 9121

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:24 AM

Thanks Mehmet and Stephen!

I also found this resource just now for any others reading this

udn morph target http://udn.epicgames.com/Three/FBXMorphTargetPipeline.html

I will let you all know how I progress with this!

Rama

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:24 AM

Thanks so much!

how do I apply a morph target during game time?

I am trying to figure this out in the anim blueprint

:)

Rama

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:24 AM

ahh nvm I think i found it, set morph target :)

Thanks for the help!

Rama

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:24 AM

I'm not sure why, I can see the morph target in the morph viewer

but no morph target asset was created as a separate thing like animation sequences are.

How can I import and create a morph target asset? (I see the filter for them in the browser

Rama

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:24 AM

okay so I got it to show in the anim bp

but I cant figure out how to get it to show up in game

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worksineditor.jpg (282.6 kB)
avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:24 AM +

woohoooo!

thanks again Mehmet and Stephen!

:)

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:24 AM

The filter for Morph Targets is still in the Content Browser because they have been separate assets in the past, and the current system may be altered for them in the future.

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