Adding a Third Party Library with source files
I am trying to add a third party library that contains required header and source files. So far, I have tried adding them to a plugin and to Engine's third party folder (following this link), but both result in an identical issue.
In one of the header files, it contains
and to include these header files, I have to add them in Visual Studio through project properties > VC++ Directories > Include Directories > add in direct path to include folder. This method will ensure that I have the required folders included without changing the files in the provided library (it is not my library, so I can't be sure when it will be updated). Should I generate visual studio project files through my project's .uproject file, these includes that I add will go missing. I believe I should be adding these through a module's build.cs, but apart from the following,
I can't seem to find another method that might include the .h files. I think changing the #include to use "" instead of <> might help, but apart from that, are there any other methods I can solve this issue?
asked Jun 27 '17 at 10:25 AM in Using UE4
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